This is what my throne room looked like before I greyboxed it. It showcases mostly the cube grid tool from Unreal Engine. I built this using entirely that tool so this proves that I have mastered it. You can also see the wedding scene if you look at the bottom. That was also created with the cube grid tool. Both of these scenes have been lightly greyboxed.
This is a screenshot from my game that showcases most of the map that I created in my whiteboxing project. It is textureless and bland but that's only because I haven't gotten around to greyboxing it yet. Soon it will have materials and it will be the most majestic castle of Bourgenst you have ever laid your eyes upon.
This is my Boulgourd Monster that will become the primary antagonist in my personal game. I made him myself in 3Ds Max. He was pretty simple; only a combination of differently colored spheres and cubes. I will attempt to make him move around and commit some wife stealing to create the story of my crab game.
This is the first of the two scenes that I greyboxed. I added the chairs, arch, and wooden material that I found online at Sketchfab. Oh, and the lecturn. I made the ramp myself using the cube grid and corner mode tools. I attempted to make the landscape sand but it kept breaking so I gave up and moved on.
This is the second thing I greyboxed. I put my Borangutan Monster onto a big throne that I found online. I added it in place of the whiteboxed throne you can see in the previous screenshot. It will eventually look much better than it does now, but for now, it's alrighty.
This is a video I made that showcases the greyboxed scenes from my game. I couldn't come up with any other projects that I worked on this quarter so I just kinda put this one in. It goes over two of the other things on this page so I'm not sure if it counts or not. I wrote a voiceover for it though and edited everything myself so it should count for something.